Vehicle Concept – Samus Aran // BA 3
Semester Project for Creative Process, BA3.
Fictional vehicle concept for Mario Kart 8.
Used Autodesk Maya, Mental Ray, Photoshop
Warena – Augmented Reality Strategy Game
Semester Project, BA3.
Augmented Reality Strategy Game for Android and iOS devices.
Two players fight in the name of powerful companies over the dominance in the sports arena of the future. With timing, wit and a little bit of luck both participants use trading cards to develop their units, leading to an action paced battle influencing the whole arena. Not just strategy, but also the point of view lies in the hand of the player. With augmented reality you can experience the battles and victories in the virtual world up close. Glory and honor are due to the one, that stands tall as the last survivor.
Main Role: Character Concepts & Animations, UX/UI Design & Sound Design
Team: Pierre Schlömp | Seren Besorak | Dmitry Borovikov | Florian Erhard | Tatjana Engels | Felix Schade | Johannes Weber | Alejandro Borreguero | Daniel Marques
Used: Maya, Illustrator, Photoshop, Ableton Live, Unity3D
2017 – Life Drawing Sessions
Khanya – Character Concept // BA4
Semester Project for Creative Process, BA4.
Fictional Street Fighter V character concept.
Used: Autodesk Maya, Mudbox, Motionbuilder, Advanced Skeleton 5, Mental Ray, ipisoft Studio, Photoshop
Elegy – Platformer
Semester Project BA1
In this challenging and atmospheric 2D puzzle-platformer you play a boy who lost his favorite pet. Now, you are trapped in a dreamlike state, wandering through a seemingly empty city. Your goal is to recollect your memories and cope with your loss. But to reach your memories, you have to shatter everything around you and take the risk of falling into the unknown…
Main Role: Character Design, Animation, Sound & Music
Used: Photoshop, Illustrator, Ableton Live, Unity, Puppet2D
Sarah Engelhardt: Environment Art, Concept Art
Florian Erhard: Level Design, Game Design, Sound
Andreas Gefken: Project Management, Game Design
Ilke Karademir: Programming, Game Design
The Impossible Room – Escher 2.0
For Escher 2.0 @LVR – Max Ernst Museum
Short VR Experience at Escher Exhibition 2016
Core Concept, Art Design & Music
Used Ableton Live, Unity3D, Samsung Oculus SDK
Lutz Schönfelder, Malte Dittmann, Pierre Schlömp und Hans Reitemeyer
Project Lead: Katharina Tillmanns
Mentoring: Prof. Markus Hettlich, Judith Ruzicka